User:Withersoul 235/Minecraft RPG

hypothetical idea for a Minecraft RPG that will see far more detailed updates later on

just wait pls

Summary
Unlike most other bosses in the game, Herobrine himself does not engage in conventional combat. His only means of damage are through status effects, counterattacks and attack reflection. Instead, your real worries are the two Security Golems by his side, who hit extremely hard and are able to render your characters Asleep.

For as long as the Security Golems exist, Herobrine is invincible and will take exactly 0 damage from every attack you can throw at him. The key to killing Herobrine is killing the Security Golems. It takes Herobrine 5 turns to charge the skill to summon another two Security Golems, allowing you to hit him or recover your status.

Passives

 * Magic Shield: Immune to status effects. Magic attacks deal 40% less damage.
 * Magic Drain: All magic attacks will consume double the EP needed to execute them.

Skills

 * Heroic Conjuration: Summons two Security Golems. Takes 5 turns to charge and can only be used if the current Security Golems are dead.
 * Stat Down: Lowers target's ATK, DEF, M. ATK, M. DEF, SPEED and Luck with 60% each. Takes 2 turns to charge.
 * EP Siphon: Steals anywhere from 70 to 250 EP from target.
 * Bane of Humanity: Intoxicates target with Poison III for 4 turns.
 * Brinic Darkness: Applies Blindness II to target for 3 turns.
 * Mutual Obligation: Increases ATK, DEF, M. ATK, M. DEF, SPEED and Luck of Security Golems with 50% each.
 * Crystal Barrier: Reflects all attacks swung at the target (Himself or a Security Golem) back at the attacker, including status effects it would normally induce.
 * Counterstrike: Creates an explosion whenever someone attacks the target (Sometimes the Security Golems, but usually used on himself when alone) that always deals exactly 1,600 damage, completely bypassing DEF, stat boosts or special effects, unless if the victim's DEF is lowered, in which case the damage is at least 1600 and the "attack" can deal all the way up to 3,000 damage at once, depending on DEF Down percentage.
 * Rejuvenation: Heals himself for 7,500 HP or a Security Golem for 2,500 HP.
 * Brinic Blight: Herobrine's ultimate technique, that takes 5 turns to charge and is only used below 50% health. Poisons (Poison V), blinds (Blindness III) and confuses (Confusion IV) target all at once for 6 turns minimum.

Summary
The Security Golems only appear when fighting Herobrine. Two of them are always summoned by him at once and guarantee his immortality. They are also the main source of damage to the player characters. The Golems look like Iron Golems, but with a blue-white police officer attire and with a rotating beacon on their head very much like the emergency lighting on police cars and ambulances. These beacons continually rotate clockwise and flash blue and red light.

Passives

 * Lord and Master: Nullifies all damage dealt to Herobrine and negates status effects he'd normally receive.
 * Status Tank: Immune to status effects.

Skills

 * Bedtime Smash: Smashes the victim with their arms, dealing anywhere from 730 to over 2000 damage. Has a 35% chance to induce Sleep.
 * Electrobolcks: Releases several electric orbs called Electrobolcks, which will take 2 turns to charge up an unavoidable, all-hitting electric blast that deals 6 x 550 damage for an average total of 3300. Each hit can induce Paralysis and can be a critical hit that deals up to 800 damage. The Electrobolcks can be killed by the player; doing so will greatly reduce the damage dealt by the remaining Electrobolcks, to possibly as low as 6 x 93 for a total of 558 (Barely higher than the individual hit if most of them are still around).
 * Honourable Discharge: Turns their arm into a cannon and shoots a fireball at a target of their choice, dealing 2862 damage normally.