User:Withersoul 235/RPG Stats Storage/Unity

Mephiles the Dark (Final Fight)
Mephiles is an insanely hard boss, which makes senses as the penultimate enemy the Player faces, but it still doesn't take away that Mephiles is ridiculously difficult. His attacks do tremendous amounts of damage, he can't take more than 350 damage per attack, he has many status effect inducing moves while being immune himself and he can repeat his attacks up to seven times.

Moveset
Basic Attack: Mephiles creates several claw swipes on the Player's party, dealing 604-2617 damage with every use. What makes this attack especially deadly is that Mephiles can repeat the attack to stack up damage the less HP he has. For example, if 20% of his HP has been depleted, Mephiles will repeat the attack; after that, Mephiles repeats the attack once more for every 10% HP lost, up until 70%, where he will strike the Player seven consecutive times.

The Wall: Mephiles shapes a barrier of energy which moves forwards and deals insane damage to the Player's party. The total damage ranges from 1247 to maximally 12,432 damage, more than enough to casually one-shot underleved or weakened characters.

Heal: Mephiles heals 6,300 of his own HP.

Absorption: Mephiles absorbs some of the HP of a random character and uses it to heal himself. This HP ranges from 630 to 1260 HP.

Parasitoid: Mephiles will leech on one of the Player's character, using the Absorption technique over and over again, taking more HP every time until he shatters the 1,260 HP limit. If not stopped by an attack from another character (the affected character's attacks will damage Mephiles but not undo the attack), Mephiles will eventually KO the character by depleting all of their remaining HP once it's low to add to his own total.

Sweet Dreams: Mephiles puts the victim to sleep for seven turns. Despite the character's incapacitation though, they'll heal HP as usual.

Strategy
Due to the fact that Mephiles can only take 350 damage per attack, you're definitely in for an everlasting fight.